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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Hexagonal prism shape. More...
#include <Primitive.h>
Public Types | |
| using | ScalarType = TScalar |
| Scalar type. | |
Public Member Functions | |
| HexagonalPrism ()=default | |
| Default constructor. | |
| HexagonalPrism (Vec2< ScalarType > const &h_) | |
| Construct a new Hexagonal Prism object. | |
| PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > p) const |
| Evaluate the signed distance function at a point. | |
Public Attributes | |
| Vec2< ScalarType > | h |
| h[0]: radius of the hexagon, h[1]: half height of the prism | |
Hexagonal prism shape.
| TScalar | Scalar type |
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inlineexplicit |
Construct a new Hexagonal Prism object.
| h_ | h[0]: radius of the hexagon, h[1]: half height of the prism |
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inline |
Evaluate the signed distance function at a point.
| p | Point in 3D space |
| Vec2<ScalarType> pbat::geometry::sdf::HexagonalPrism< TScalar >::h |
h[0]: radius of the hexagon, h[1]: half height of the prism