PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::math::linalg::mini::Maximum< TLhsMatrix, TRhsMatrix > Class Template Reference

Public Types

using LhsNestedType = TLhsMatrix
 
using RhsNestedType = TRhsMatrix
 
using ScalarType = typename LhsNestedType::ScalarType
 
using SelfType = Maximum<LhsNestedType, RhsNestedType>
 

Public Member Functions

PBAT_HOST_DEVICE Maximum (LhsNestedType const &_A, RhsNestedType const &_B)
 
PBAT_HOST_DEVICE ScalarType operator() (auto i, auto j) const
 
PBAT_HOST_DEVICE ScalarType operator() (auto i) const
 
PBAT_HOST_DEVICE ScalarType operator[] (auto i) const
 

Static Public Attributes

static auto constexpr kRows = LhsNestedType::kRows
 
static auto constexpr kCols = RhsNestedType::kCols
 
static bool constexpr bRowMajor = LhsNestedType::bRowMajor
 

The documentation for this class was generated from the following file: