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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Quadrature rule with variable points and weights. More...
#include <MomentFitting.h>
Public Attributes | |
| MatrixX | points |
| VectorX | weights |
Static Public Attributes | |
| static auto constexpr | kOrder = Order |
| Polynomial order. | |
| static auto constexpr | kDims = Dims |
| Spatial dimensions. | |
Quadrature rule with variable points and weights.
| Dims | Spatial dimensions |
| Order | Polynomial order |
| MatrixX pbat::math::DynamicQuadrature< Dims, Order >::points |
\( d \times n \) array of quadrature points \( Xg \), where \( n \) is the number of quadrature points
| VectorX pbat::math::DynamicQuadrature< Dims, Order >::weights |
\( n \times 1 \) array of quadrature weights \( wg \) associated with \( Xg \)