PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Mesh.h
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#ifndef PBAT_SIM_VBD_MESH_H
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#define PBAT_SIM_VBD_MESH_H
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#include "
pbat/fem/Mesh.h
"
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#include "
pbat/fem/Tetrahedron.h
"
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#include "
pbat/fem/Triangle.h
"
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namespace
pbat
{
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namespace
sim
{
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namespace
vbd
{
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using
VolumeMesh = fem::Mesh<fem::Tetrahedron<1>, 3>;
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using
SurfaceMesh = fem::Mesh<fem::Triangle<1>, 3>;
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}
// namespace vbd
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}
// namespace sim
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}
// namespace pbat
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#endif
// PBAT_SIM_VBD_MESH_H
Tetrahedron.h
Tetrahedron finite element.
Triangle.h
Triangle finite element.
Mesh.h
Finite element mesh API and implementation.
pbat::sim::vbd
PBAT's Vertex Block Descent (VBD) anka2024vbd API.
Definition
AndersonIntegrator.cpp:10
pbat::sim
PBAT simulation algorithms.
pbat
The main namespace of the library.
Definition
Aliases.h:15
source
pbat
sim
vbd
Mesh.h
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