PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Mesh.h
1#ifndef PBAT_SIM_VBD_MESH_H
2#define PBAT_SIM_VBD_MESH_H
3
4#include "pbat/fem/Mesh.h"
6#include "pbat/fem/Triangle.h"
7
8namespace pbat {
9namespace sim {
10namespace vbd {
11
12using VolumeMesh = fem::Mesh<fem::Tetrahedron<1>, 3>;
13using SurfaceMesh = fem::Mesh<fem::Triangle<1>, 3>;
14
15} // namespace vbd
16} // namespace sim
17} // namespace pbat
18
19#endif // PBAT_SIM_VBD_MESH_H
Tetrahedron finite element.
Triangle finite element.
Finite element mesh API and implementation.
PBAT's Vertex Block Descent (VBD) anka2024vbd API.
Definition AndersonIntegrator.cpp:10
PBAT simulation algorithms.
The main namespace of the library.
Definition Aliases.h:15