PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::geometry::sdf::UnaryNode Struct Reference

Base struct for all unary nodes. More...

#include <UnaryNode.h>

Inheritance diagram for pbat::geometry::sdf::UnaryNode:
pbat::geometry::sdf::Bend< TScalar > pbat::geometry::sdf::Bump< TScalar > pbat::geometry::sdf::Elongate< TScalar > pbat::geometry::sdf::Onion< TScalar > pbat::geometry::sdf::Repeat< TScalar > pbat::geometry::sdf::RotationalRepeat< TScalar > pbat::geometry::sdf::Round< TScalar > pbat::geometry::sdf::Scale< TScalar > pbat::geometry::sdf::Symmetrize< TScalar > pbat::geometry::sdf::Twist< TScalar >

Detailed Description

Base struct for all unary nodes.


The documentation for this struct was generated from the following file: