PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Contact.h
Go to the documentation of this file.
1
10
11#ifndef PBAT_GPU_CONTACT_CONTACT_H
12#define PBAT_GPU_CONTACT_CONTACT_H
13
18namespace pbat::gpu::contact {
19} // namespace pbat::gpu::contact
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22
23#endif // PBAT_GPU_CONTACT_CONTACT_H
This file contains the VertexTriangleMixedCcdDcd class for vertex-triangle mixed continuous collision...
Contact detection public GPU API.