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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains the VertexTriangleMixedCcdDcd class for vertex-triangle mixed continuous collision detection (CCD) and discrete collision detection (DCD) on the GPU. More...
#include "PhysicsBasedAnimationToolkitExport.h"#include "pbat/gpu/Aliases.h"#include "pbat/gpu/common/Buffer.h"#include <vector>Go to the source code of this file.
Classes | |
| class | pbat::gpu::contact::VertexTriangleMixedCcdDcd |
| Public API of vertex-triangle mixed continuous collision detection (CCD) and discrete collision detection system on the GPU. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::gpu |
| GPU related public functionality. | |
| namespace | pbat::gpu::impl |
| GPU algorithm implementations. | |
| namespace | pbat::gpu::contact |
| Contact detection public GPU API. | |
This file contains the VertexTriangleMixedCcdDcd class for vertex-triangle mixed continuous collision detection (CCD) and discrete collision detection (DCD) on the GPU.