PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains the VertexTriangleMixedCcdDcd class for vertex-triangle mixed continuous collision detection (CCD) and discrete collision detection (DCD) on the GPU. More...
#include "PhysicsBasedAnimationToolkitExport.h"
#include "pbat/gpu/Aliases.h"
#include "pbat/gpu/common/Buffer.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | pbat::gpu::contact::VertexTriangleMixedCcdDcd |
Public API of vertex-triangle mixed continuous collision detection (CCD) and discrete collision detection system on the GPU. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::gpu |
GPU related public functionality. | |
namespace | pbat::gpu::impl |
GPU algorithm implementations. | |
namespace | pbat::gpu::contact |
Contact detection public GPU API. | |
This file contains the VertexTriangleMixedCcdDcd class for vertex-triangle mixed continuous collision detection (CCD) and discrete collision detection (DCD) on the GPU.