PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Files | |
Contact.h | |
This file includes the public API for GPU contact detection algorithms. | |
VertexTriangleMixedCcdDcd.h | |
This file contains the VertexTriangleMixedCcdDcd class for vertex-triangle mixed continuous collision detection (CCD) and discrete collision detection (DCD) on the GPU. | |