PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Vertical round cone shape with height \( h \), radii \( \text{r}^1, \text{r}^2 \) at endpoints. More...
#include <Primitive.h>
Public Types | |
using | ScalarType = TScalar |
Scalar type. | |
Public Member Functions | |
VerticalRoundCone ()=default | |
Default constructor. | |
VerticalRoundCone (ScalarType h_, ScalarType r1_, ScalarType r2_) | |
Construct a new Vertical Round Cone object. | |
PBAT_HOST_DEVICE ScalarType | Eval (Vec3< ScalarType > const &p) const |
Evaluate the signed distance function at a point. | |
Public Attributes | |
ScalarType | h {TScalar(1)} |
Height of the round cone. | |
ScalarType | r1 {TScalar(0.2)} |
Radius at the bottom of the round cone. | |
ScalarType | r2 {TScalar(0.4)} |
Radius at the top of the round cone. | |
Vertical round cone shape with height \( h \), radii \( \text{r}^1, \text{r}^2 \) at endpoints.
TScalar | Scalar type |
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inlineexplicit |
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inline |
Evaluate the signed distance function at a point.
p | Point in 3D space |