PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::geometry::sdf::Bend< TScalar > Struct Template Reference

Bend operation around the z axis. More...

#include <UnaryNode.h>

Inheritance diagram for pbat::geometry::sdf::Bend< TScalar >:
pbat::geometry::sdf::UnaryNode

Public Types

using ScalarType = TScalar
 Scalar type.
 

Public Member Functions

 Bend ()=default
 Default constructor.
 
 Bend (ScalarType k_)
 Construct a new Bend object.
 
template<class FSdf>
PBAT_HOST_DEVICE ScalarType Eval (Vec3< ScalarType > const &p, FSdf &&sdf) const
 Evaluate the signed distance function at a point.
 

Public Attributes

ScalarType k {0.2}
 Bend factor.
 

Detailed Description

template<common::CArithmetic TScalar>
struct pbat::geometry::sdf::Bend< TScalar >

Bend operation around the z axis.

Template Parameters
TScalarScalar type

Constructor & Destructor Documentation

◆ Bend()

template<common::CArithmetic TScalar>
pbat::geometry::sdf::Bend< TScalar >::Bend ( ScalarType k_)
inlineexplicit

Construct a new Bend object.

Parameters
k_Bend factor

Member Function Documentation

◆ Eval()

template<common::CArithmetic TScalar>
template<class FSdf>
PBAT_HOST_DEVICE ScalarType pbat::geometry::sdf::Bend< TScalar >::Eval ( Vec3< ScalarType > const & p,
FSdf && sdf ) const
inline

Evaluate the signed distance function at a point.

Template Parameters
FSdfCallable type with signature ScalarType(Vec3<ScalarType> const&)
Parameters
p3 x 1 query point in 3D space
sdfInput SDF
Returns
Signed distance to the bent shape

The documentation for this struct was generated from the following file: