PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Type aliases for GPU code. More...
#include <Eigen/Core>
#include <cstdint>
Go to the source code of this file.
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
Typedefs | |
using | pbat::GpuScalar = float |
Scalar type for GPU code. | |
using | pbat::GpuIndex = std::int32_t |
Index type for GPU code. | |
using | pbat::GpuMatrixX |
Matrix type for GPU code. | |
using | pbat::GpuIndexMatrixX |
Index matrix type for GPU code. | |
using | pbat::GpuVectorX = Eigen::Vector<GpuScalar, Eigen::Dynamic> |
Vector type for GPU code. | |
using | pbat::GpuIndexVectorX = Eigen::Vector<GpuIndex, Eigen::Dynamic> |
Index vector type for GPU code. | |
Type aliases for GPU code.