PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Aliases.h File Reference

Type aliases for GPU code. More...

#include <Eigen/Core>
#include <cstdint>

Go to the source code of this file.

Namespaces

namespace  pbat
 The main namespace of the library.
 

Typedefs

using pbat::GpuScalar = float
 Scalar type for GPU code.
 
using pbat::GpuIndex = std::int32_t
 Index type for GPU code.
 
using pbat::GpuMatrixX
 Matrix type for GPU code.
 
using pbat::GpuIndexMatrixX
 Index matrix type for GPU code.
 
using pbat::GpuVectorX = Eigen::Vector<GpuScalar, Eigen::Dynamic>
 Vector type for GPU code.
 
using pbat::GpuIndexVectorX = Eigen::Vector<GpuIndex, Eigen::Dynamic>
 Index vector type for GPU code.
 

Detailed Description

Type aliases for GPU code.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Date
2025-02-11