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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Type aliases for GPU code. More...
#include <Eigen/Core>#include <cstdint>Go to the source code of this file.
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
Typedefs | |
| using | pbat::GpuScalar = float |
| Scalar type for GPU code. | |
| using | pbat::GpuIndex = std::int32_t |
| Index type for GPU code. | |
| using | pbat::GpuMatrixX |
| Matrix type for GPU code. | |
| using | pbat::GpuIndexMatrixX |
| Index matrix type for GPU code. | |
| using | pbat::GpuVectorX = Eigen::Vector<GpuScalar, Eigen::Dynamic> |
| Vector type for GPU code. | |
| using | pbat::GpuIndexVectorX = Eigen::Vector<GpuIndex, Eigen::Dynamic> |
| Index vector type for GPU code. | |
Type aliases for GPU code.