PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Permutation of values in-place. More...
#include <concepts>
#include <iterator>
Go to the source code of this file.
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::common |
Common functionality. | |
Functions | |
template<std::random_access_iterator TValuesBegin, std::random_access_iterator TValuesEnd, std::random_access_iterator TPermutationBegin> | |
void | pbat::common::Permute (TValuesBegin vb, TValuesEnd ve, TPermutationBegin pb) |
Permute the values in-place according to the permutation. | |
Permutation of values in-place.