PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Files

 ArgSort.h
 Non-intrusive sorting.
 
 BinaryRadixTree.h
 Radix Tree implementation.
 
 BruteSet.h
 Fixed-size brute-force set implementation usable in both host and device code, suitable for small sets.
 
 Common.h
 This file includes all the common headers.
 
 Concepts.h
 Concepts for common types.
 
 ConstexprFor.h
 Compile-time for loops.
 
 CountingSort.h
 Counting sort.
 
 Eigen.h
 Eigen adaptors for ranges.
 
 Hash.h
 Hash functions for std::pair, std::tuple, and pbat::IndexVector.
 
 Heap.h
 Fixed-size heap implementation usable in both host and device code.
 
 Indexing.h
 
 Modulo.h
 Modulo function.
 
 NAryTreeTraversal.h
 Generic n-ary tree traversals.
 
 Overloaded.h
 Helper class to allow multiple inheritance of operator() for lambdas.
 
 Permute.h
 Permutation of values in-place.
 
 Queue.h
 Fixed-size queue implementation usable in both host and device code.
 
 Stack.h
 Fixed-size stack implementation usable in both host and device code.