PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Fixed-size brute-force set implementation usable in both host and device code, suitable for small sets. More...
#include <cassert>
#include <utility>
Go to the source code of this file.
Classes | |
class | pbat::common::BruteSet< T, kCapacity > |
Fixed-size brute-force set implementation. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::common |
Common functionality. | |
Fixed-size brute-force set implementation usable in both host and device code, suitable for small sets.