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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Fixed-size stack implementation usable in both host and device code. More...
#include "pbat/HostDevice.h"Go to the source code of this file.
Classes | |
| class | pbat::common::Stack< T, kCapacity > |
| Fixed-size stack implementation. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::common |
| Common functionality. | |
Fixed-size stack implementation usable in both host and device code.