PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Sim.h
Go to the documentation of this file.
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#ifndef PBAT_SIM_SIM_H
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#define PBAT_SIM_SIM_H
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namespace
pbat::sim
{
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}
// namespace pbat::sim
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#include "
contact/Contact.h
"
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#include "
dynamics/Dynamics.h
"
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#include "
integration/Integration.h
"
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#include "
vbd/Vbd.h
"
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#include "
xpbd/Xpbd.h
"
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#endif
// PBAT_SIM_SIM_H
Dynamics.h
Dynamics module catch-all header.
Integration.h
Time integration schemes for ODEs.
pbat::sim
PBAT simulation algorithms.
Contact.h
Catch-all header for contact detection algorithms APIs.
Vbd.h
This file includes PBAT'S Vertex Block Descent (VBD) anka2024vbd API.
Xpbd.h
This file includes PBAT'S (eXtended) Position-Based Dynamics bender2015position implementation.
source
pbat
sim
Sim.h
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