PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
|
Public Member Functions | |
Hierarchy (Data data, std::vector< VolumeMesh > cages, IndexVectorX const &cycle={}, IndexVectorX const &siters={}) | |
Public Attributes | |
Data | data |
Root level. | |
std::vector< Level > | levels |
Coarse levels. | |
IndexVectorX | cycle |
IndexVectorX | siters |
|#cages+1| max smoother iterations at each level, starting from the root | |
IndexVectorX pbat::sim::vbd::multigrid::Hierarchy::cycle |
|#level visits| ordered array of levels to visit during the solve. Level -1 is the root, 0 the first coarse level, etc.