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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Public Member Functions | |
| Hierarchy (Data data, std::vector< VolumeMesh > cages, IndexVectorX const &cycle={}, IndexVectorX const &siters={}) | |
Public Attributes | |
| Data | data |
| Root level. | |
| std::vector< Level > | levels |
| Coarse levels. | |
| IndexVectorX | cycle |
| IndexVectorX | siters |
| |#cages+1| max smoother iterations at each level, starting from the root | |
| IndexVectorX pbat::sim::vbd::multigrid::Hierarchy::cycle |
|#level visits| ordered array of levels to visit during the solve. Level -1 is the root, 0 the first coarse level, etc.