PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::sim::vbd::multigrid::Hierarchy Struct Reference

Public Member Functions

 Hierarchy (Data data, std::vector< VolumeMesh > cages, IndexVectorX const &cycle={}, IndexVectorX const &siters={})
 

Public Attributes

Data data
 Root level.
 
std::vector< Levellevels
 Coarse levels.
 
IndexVectorX cycle
 
IndexVectorX siters
 |#cages+1| max smoother iterations at each level, starting from the root
 

Member Data Documentation

◆ cycle

IndexVectorX pbat::sim::vbd::multigrid::Hierarchy::cycle

|#level visits| ordered array of levels to visit during the solve. Level -1 is the root, 0 the first coarse level, etc.


The documentation for this struct was generated from the following files: