PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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pbat::gpu::impl::geometry::Aabb< kDims > Struct Template Reference

Public Member Functions

 Aabb (GpuIndex nBoxes)
 
template<auto kSimplexVerts>
 Aabb (common::Buffer< GpuScalar, kDims > const &V, common::Buffer< GpuIndex, kSimplexVerts > const &S)
 
void Resize (GpuIndex nBoxes)
 
template<class FLowerUpper>
void Construct (FLowerUpper &&fLowerUpper, GpuIndex begin=0, GpuIndex end=-1)
 
template<auto kSimplexVerts>
void Construct (common::Buffer< GpuScalar, kDims > const &V, common::Buffer< GpuIndex, kSimplexVerts > const &S, GpuIndex begin=0)
 
GpuIndex Size () const
 

Public Attributes

common::Buffer< GpuScalar, kDims > b
 
common::Buffer< GpuScalar, kDims > e
 

The documentation for this struct was generated from the following file: