PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Public Member Functions | |
void | Step (Scalar dt, Index substeps, Hierarchy &hierarchy) const |
void | ComputeAndSortStrainRates (Hierarchy &H, Scalar sdt) const |
void | ComputeInertialTargetPositions (Hierarchy &H, Scalar sdt, Scalar sdt2) const |
void | InitializeBCD (Hierarchy &H, Scalar sdt, Scalar sdt2) const |
void | UpdateVelocity (Hierarchy &H, Scalar sdt) const |