PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Geometry.h
Go to the documentation of this file.
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#ifndef PBAT_GPU_GEOMETRY_GEOMETRY_H
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#define PBAT_GPU_GEOMETRY_GEOMETRY_H
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namespace
pbat::gpu::geometry
{
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}
// namespace pbat::gpu::geometry
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#include "
Aabb.h
"
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#include "
Bvh.h
"
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#include "
SweepAndPrune.h
"
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#endif
// PBAT_GPU_GEOMETRY_GEOMETRY_H
Aabb.h
Axis-aligned bounding box (AABB) buffer on the GPU.
Bvh.h
Linear BVH GPU implementation.
SweepAndPrune.h
Sweep and Prune GPU implementation.
pbat::gpu::geometry
Public geometry API for GPU.
Definition
Aabb.cu:16
source
pbat
gpu
geometry
Geometry.h
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