PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Geometry.h
Go to the documentation of this file.
1
10
11#ifndef PBAT_GPU_GEOMETRY_GEOMETRY_H
12#define PBAT_GPU_GEOMETRY_GEOMETRY_H
13
18namespace pbat::gpu::geometry {
19} // namespace pbat::gpu::geometry
20
21#include "Aabb.h"
22#include "Bvh.h"
23#include "SweepAndPrune.h"
24
25#endif // PBAT_GPU_GEOMETRY_GEOMETRY_H
Axis-aligned bounding box (AABB) buffer on the GPU.
Linear BVH GPU implementation.
Sweep and Prune GPU implementation.
Public geometry API for GPU.
Definition Aabb.cu:16