PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
|
Sweep and Prune GPU implementation. More...
#include "Aabb.h"
#include "PhysicsBasedAnimationToolkitExport.h"
#include "pbat/gpu/Aliases.h"
#include "pbat/gpu/common/Buffer.h"
#include <cstddef>
Go to the source code of this file.
Classes | |
class | pbat::gpu::geometry::SweepAndPrune |
GPU Sweep and Prune public API. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::gpu |
GPU related public functionality. | |
namespace | pbat::gpu::impl |
GPU algorithm implementations. | |
namespace | pbat::gpu::geometry |
Public geometry API for GPU. | |
Sweep and Prune GPU implementation.