PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Files | |
Aabb.h | |
Axis-aligned bounding box (AABB) buffer on the GPU. | |
Bvh.h | |
Linear BVH GPU implementation. | |
Geometry.h | |
Public API for PBAT'S geometry algorithms on the GPU. | |
SweepAndPrune.h | |
Sweep and Prune GPU implementation. | |