PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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geometry Directory Reference

Files

 Aabb.h
 Axis-aligned bounding box (AABB) buffer on the GPU.
 
 Bvh.h
 Linear BVH GPU implementation.
 
 Geometry.h
 Public API for PBAT'S geometry algorithms on the GPU.
 
 SweepAndPrune.h
 Sweep and Prune GPU implementation.