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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Files | |
| Aabb.h | |
| Axis-aligned bounding box (AABB) buffer on the GPU. | |
| Bvh.h | |
| Linear BVH GPU implementation. | |
| Geometry.h | |
| Public API for PBAT'S geometry algorithms on the GPU. | |
| SweepAndPrune.h | |
| Sweep and Prune GPU implementation. | |