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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Linear BVH GPU implementation. More...
#include "Aabb.h"#include "PhysicsBasedAnimationToolkitExport.h"#include "pbat/geometry/Morton.h"#include "pbat/gpu/Aliases.h"#include "pbat/gpu/common/Buffer.h"#include <Eigen/Core>#include <cstddef>#include <limits>Go to the source code of this file.
Classes | |
| class | pbat::gpu::geometry::Bvh |
| GPU linear BVH [6] public API. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::gpu |
| GPU related public functionality. | |
| namespace | pbat::gpu::impl |
| GPU algorithm implementations. | |
| namespace | pbat::gpu::geometry |
| Public geometry API for GPU. | |
Linear BVH GPU implementation.