PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Bvh.h File Reference

Linear BVH GPU implementation. More...

#include "Aabb.h"
#include "PhysicsBasedAnimationToolkitExport.h"
#include "pbat/geometry/Morton.h"
#include "pbat/gpu/Aliases.h"
#include "pbat/gpu/common/Buffer.h"
#include <Eigen/Core>
#include <cstddef>
#include <limits>

Go to the source code of this file.

Classes

class  pbat::gpu::geometry::Bvh
 GPU linear BVH [6] public API. More...
 

Namespaces

namespace  pbat
 The main namespace of the library.
 
namespace  pbat::gpu
 GPU related public functionality.
 
namespace  pbat::gpu::impl
 GPU algorithm implementations.
 
namespace  pbat::gpu::geometry
 Public geometry API for GPU.
 

Detailed Description

Linear BVH GPU implementation.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Date
2025-03-25