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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Symmetric quadrature rules for reference simplices in dimensions \( d=1,2,3 \). More...
#include "pbat/Aliases.h"#include "pbat/common/Concepts.h"#include <array>#include <cstdint>#include "pbat/warning/Push.h"#include "pbat/warning/FloatConversion.h"#include "pbat/warning/SignConversion.h"#include "pbat/warning/Pop.h"Go to the source code of this file.
Classes | |
| struct | pbat::math::FixedSizeVariableQuadrature< Quad > |
| Represents a quadrature scheme that can be constructed via existing quadrature schemes. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::math |
| Math related functionality. | |
Typedefs | |
| template<int Dims, int Order, common::CFloatingPoint TScalar = Scalar> | |
| using | pbat::math::SymmetricSimplexPolynomialQuadratureRule |
| Symmetric quadrature rule for reference simplices in dimensions \( d=1,2,3 \). | |
Symmetric quadrature rules for reference simplices in dimensions \( d=1,2,3 \).