PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
|
Symmetric quadrature rules for reference simplices in dimensions \( d=1,2,3 \). More...
#include "pbat/Aliases.h"
#include "pbat/common/Concepts.h"
#include <array>
#include <cstdint>
#include "pbat/warning/Push.h"
#include "pbat/warning/FloatConversion.h"
#include "pbat/warning/SignConversion.h"
#include "pbat/warning/Pop.h"
Go to the source code of this file.
Classes | |
struct | pbat::math::FixedSizeVariableQuadrature< Quad > |
Represents a quadrature scheme that can be constructed via existing quadrature schemes. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::math |
Math related functionality. | |
Typedefs | |
template<int Dims, int Order, common::CFloatingPoint TScalar = Scalar> | |
using | pbat::math::SymmetricSimplexPolynomialQuadratureRule |
Symmetric quadrature rule for reference simplices in dimensions \( d=1,2,3 \). | |
Symmetric quadrature rules for reference simplices in dimensions \( d=1,2,3 \).