PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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AndersonIntegrator.cuh File Reference

Anderson acceleration VBD integrator. More...

#include "Integrator.cuh"
#include "pbat/gpu/impl/common/Buffer.cuh"
#include "pbat/gpu/impl/math/Blas.cuh"
#include "pbat/gpu/impl/math/LinearSolver.cuh"
#include "pbat/gpu/impl/math/Matrix.cuh"

Go to the source code of this file.

Classes

class  pbat::gpu::impl::vbd::AndersonIntegrator
 AndersonIntegrator accelerated VBD integrator. More...
 

Namespaces

namespace  pbat
 The main namespace of the library.
 
namespace  pbat::gpu
 GPU related public functionality.
 
namespace  pbat::gpu::impl
 GPU algorithm implementations.
 
namespace  pbat::gpu::impl::vbd
 Vertex Block Descent (VBD) algorithms.
 

Detailed Description

Anderson acceleration VBD integrator.

Author
Quoc-Minh Ton-That (tonth.nosp@m.at.q.nosp@m.uocmi.nosp@m.nh@g.nosp@m.mail..nosp@m.com)
Date
2025-04-15