PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Anderson acceleration VBD integrator. More...
#include "Integrator.cuh"
#include "pbat/gpu/impl/common/Buffer.cuh"
#include "pbat/gpu/impl/math/Blas.cuh"
#include "pbat/gpu/impl/math/LinearSolver.cuh"
#include "pbat/gpu/impl/math/Matrix.cuh"
Go to the source code of this file.
Classes | |
class | pbat::gpu::impl::vbd::AndersonIntegrator |
AndersonIntegrator accelerated VBD integrator. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::gpu |
GPU related public functionality. | |
namespace | pbat::gpu::impl |
GPU algorithm implementations. | |
namespace | pbat::gpu::impl::vbd |
Vertex Block Descent (VBD) algorithms. | |
Anderson acceleration VBD integrator.