PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Public Types | |
using | Bound = pbat::math::linalg::mini::SVector<GpuScalar, 3> |
using | Code = pbat::geometry::MortonCodeType |
Public Member Functions | |
Morton (std::size_t n) | |
void | Encode (Aabb< 3 > const &aabbs, Bound const &wmin, Bound const &wmax) |
Public Attributes | |
common::Buffer< Code > | codes |