PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
Loading...
Searching...
No Matches
pbat::gpu::impl::geometry::Morton Class Reference

Public Types

using Bound = pbat::math::linalg::mini::SVector<GpuScalar, 3>
 
using Code = pbat::geometry::MortonCodeType
 

Public Member Functions

 Morton (std::size_t n)
 
void Encode (Aabb< 3 > const &aabbs, Bound const &wmin, Bound const &wmax)
 

Public Attributes

common::Buffer< Code > codes
 

The documentation for this class was generated from the following files: