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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Gauss-Legendre quadrature schemes over the unit box in dimensions 1, 2, 3. More...
#include "pbat/Aliases.h"#include "pbat/common/Concepts.h"#include <array>#include <cstdint>#include "pbat/warning/Push.h"#include "pbat/warning/SignConversion.h"#include "pbat/warning/Pop.h"Go to the source code of this file.
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::math |
| Math related functionality. | |
Typedefs | |
| template<int Dims, int Order, common::CFloatingPoint TScalar = Scalar> | |
| using | pbat::math::GaussLegendreQuadrature = typename detail::GaussLegendreQuadrature<Dims, Order, TScalar> |
| Shifted Gauss-Legendre quadrature scheme over the unit box \( 0 \leq X \leq 1 \;
\text{s.t.} \; X \in \mathbb{R}^d \) in dimensions \( d=1,2,3 \). | |
Gauss-Legendre quadrature schemes over the unit box in dimensions 1, 2, 3.