PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Contact.h
Go to the documentation of this file.
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#ifndef PBAT_SIM_CONTACT_CONTACT_H
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#define PBAT_SIM_CONTACT_CONTACT_H
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namespace
pbat::sim::contact
{
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}
// namespace pbat::sim::contact
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#include "
Environment.h
"
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#include "MeshVertexTetrahedronDcd.h"
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#include "
MultibodyMeshMixedCcdDcd.h
"
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#include "MultibodyTetrahedralMeshSystem.h"
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#endif
// PBAT_SIM_CONTACT_CONTACT_H
Environment.h
Static environment geometry for contact simulation.
MultibodyMeshMixedCcdDcd.h
This file contains a multibody (tetrahedral) mesh mixed discrete and continuous collision detection s...
pbat::sim::contact
Namespace for contact detection algorithms.
Definition
Constraints.cpp:3
source
pbat
sim
contact
Contact.h
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