PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Contact.h
Go to the documentation of this file.
1
10
11#ifndef PBAT_SIM_CONTACT_CONTACT_H
12#define PBAT_SIM_CONTACT_CONTACT_H
13
18namespace pbat::sim::contact {
19} // namespace pbat::sim::contact
20
21#include "Environment.h"
22#include "MeshVertexTetrahedronDcd.h"
24#include "MultibodyTetrahedralMeshSystem.h"
25
26#endif // PBAT_SIM_CONTACT_CONTACT_H
Static environment geometry for contact simulation.
This file contains a multibody (tetrahedral) mesh mixed discrete and continuous collision detection s...
Namespace for contact detection algorithms.
Definition Constraints.cpp:3