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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Files | |
| Constraints.h | |
| Contact.h | |
| Catch-all header for contact detection algorithms APIs. | |
| Environment.h | |
| Static environment geometry for contact simulation. | |
| MeshVertexTetrahedronDcd.h | |
| MultibodyMeshMixedCcdDcd.h | |
| This file contains a multibody (tetrahedral) mesh mixed discrete and continuous collision detection system. | |
| MultibodyTetrahedralMeshSystem.h | |