PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains a multibody (tetrahedral) mesh mixed discrete and continuous collision detection system. More...
#include "PhysicsBasedAnimationToolkitExport.h"
#include "pbat/Aliases.h"
#include "pbat/common/CountingSort.h"
#include "pbat/geometry/AabbKdTreeHierarchy.h"
#include "pbat/geometry/AabbRadixTreeHierarchy.h"
#include "pbat/geometry/DistanceQueries.h"
#include "pbat/geometry/EdgeEdgeCcd.h"
#include "pbat/geometry/IntersectionQueries.h"
#include "pbat/geometry/OverlapQueries.h"
#include "pbat/geometry/PointTriangleCcd.h"
#include "pbat/math/linalg/mini/Eigen.h"
#include "pbat/profiling/Profiling.h"
#include <algorithm>
#include <utility>
#include <vector>
#include "pbat/warning/Push.h"
#include "pbat/warning/SignConversion.h"
#include "pbat/warning/Pop.h"
Go to the source code of this file.
Classes | |
class | pbat::sim::contact::MultibodyMeshMixedCcdDcd |
Multibody triangle mesh continuous collision detection system. More... | |
struct | pbat::sim::contact::MultibodyMeshMixedCcdDcd::VertexTriangleContact |
Vertex-triangle contact pair (i,f) More... | |
struct | pbat::sim::contact::MultibodyMeshMixedCcdDcd::EdgeEdgeContact |
Edge-edge contact pair. More... | |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::sim |
PBAT simulation algorithms. | |
namespace | pbat::sim::contact |
Namespace for contact detection algorithms. | |
This file contains a multibody (tetrahedral) mesh mixed discrete and continuous collision detection system.