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PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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This file contains a multibody (tetrahedral) mesh mixed discrete and continuous collision detection system. More...
#include "PhysicsBasedAnimationToolkitExport.h"#include "pbat/Aliases.h"#include "pbat/common/CountingSort.h"#include "pbat/geometry/AabbKdTreeHierarchy.h"#include "pbat/geometry/AabbRadixTreeHierarchy.h"#include "pbat/geometry/DistanceQueries.h"#include "pbat/geometry/EdgeEdgeCcd.h"#include "pbat/geometry/IntersectionQueries.h"#include "pbat/geometry/OverlapQueries.h"#include "pbat/geometry/PointTriangleCcd.h"#include "pbat/math/linalg/mini/Eigen.h"#include "pbat/profiling/Profiling.h"#include <algorithm>#include <utility>#include <vector>#include "pbat/warning/Push.h"#include "pbat/warning/SignConversion.h"#include "pbat/warning/Pop.h"Go to the source code of this file.
Classes | |
| class | pbat::sim::contact::MultibodyMeshMixedCcdDcd |
| Multibody triangle mesh continuous collision detection system. More... | |
| struct | pbat::sim::contact::MultibodyMeshMixedCcdDcd::VertexTriangleContact |
| Vertex-triangle contact pair (i,f) More... | |
| struct | pbat::sim::contact::MultibodyMeshMixedCcdDcd::EdgeEdgeContact |
| Edge-edge contact pair. More... | |
Namespaces | |
| namespace | pbat |
| The main namespace of the library. | |
| namespace | pbat::sim |
| PBAT simulation algorithms. | |
| namespace | pbat::sim::contact |
| Namespace for contact detection algorithms. | |
This file contains a multibody (tetrahedral) mesh mixed discrete and continuous collision detection system.