PhysicsBasedAnimationToolkit 0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Matrix and vector cuBLAS abstractions. More...
#include "pbat/gpu/impl/common/Buffer.cuh"
#include <concepts>
#include <cublas_v2.h>
#include <exception>
#include <type_traits>
Go to the source code of this file.
Classes | |
struct | pbat::gpu::impl::math::VectorView< T > |
struct | pbat::gpu::impl::math::MatrixView< T > |
struct | pbat::gpu::impl::math::Matrix< T > |
struct | pbat::gpu::impl::math::Vector< T > |
Namespaces | |
namespace | pbat |
The main namespace of the library. | |
namespace | pbat::gpu |
GPU related public functionality. | |
namespace | pbat::gpu::impl |
GPU algorithm implementations. | |
namespace | pbat::gpu::impl::math |
GPU implementations of math functions. | |
Concepts | |
concept | pbat::gpu::impl::math::CMatrix |
concept | pbat::gpu::impl::math::CVector |
Matrix and vector cuBLAS abstractions.