PhysicsBasedAnimationToolkit
0.0.10
Cross-platform C++20 library of algorithms and data structures commonly used in computer graphics research on physically-based simulation.
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Gpu.h
Go to the documentation of this file.
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#ifndef PBAT_GPU_GPU_H
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#define PBAT_GPU_GPU_H
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namespace
pbat::gpu
{
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}
// namespace pbat::gpu
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#include "
common/Common.h
"
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#include "
contact/Contact.h
"
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#include "
geometry/Geometry.h
"
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#include "
vbd/Vbd.h
"
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#include "
xpbd/Xpbd.h
"
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#endif
// PBAT_GPU_GPU_H
Common.h
This file includes the public API of common utilities for GPU code.
Contact.h
This file includes the public API for GPU contact detection algorithms.
Geometry.h
Public API for PBAT'S geometry algorithms on the GPU.
Vbd.h
This file includes PBAT'S Vertex Block Descent anka2024vbd public GPU API.
Xpbd.h
This file includes PBAT'S (eXtended) Position Based Dynamics bender2015position public GPU API.
pbat::gpu
GPU related public functionality.
Definition
Buffer.cu:16
source
pbat
gpu
Gpu.h
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